It's rather intense... there's a sense of dread whenever I look away from my browser... complexities are in the micro-management and pondering your moves ahead.
...something haunting about Ballardia Games' maiden project... World of the Living Dead offers a pretty compact slice of 'survival horror simulation'
...World of the Living Dead is a rich, breath-taking and exciting game, that blends management, roleplaying games mechanisms and exploration... Read PDF
Ballardia Games is an independent browser game developer based in Dublin, Ireland, founded by former Jolt Online Chief Game Designer (Legends of Zork), Dave Barton and former Jolt Online CTO, Kulpreet Singh.
Ballardia's first title is World of the Living Dead. WotLD is currently in beta testing.
WotLD is about the difficulties of surviving in the zombie apocalypse, about scarcity, dehydration and starvation. Players control a group of survivors who need to scavenge for supplies and keep on moving as resources run out and the zombie horde snaps at their heels.
As operatives of the National Emergency Control and Relief Agency (NECRA) sealed in secure locations, players must guide their small group of survivors through the zombocalyptic streets of over 12,000 square kilometers of LA County, competing for scarce resources against other players to survive.
Why are we called Ballardia? We wanted a name that evoked the atmosphere of the kind of games we intend to make, and we love the work of J.G. Ballard. Ballardia intends to be a source of the ballardian in gaming.
Forget about pretty little farms and easy progress. Ballardia makes games that force players to fight tooth and nail for resources, to make difficult decisions about survival.
BALLARDIAN (adj) 1. of James Graham Ballard, the British novelist, or his works (2) resembling or suggestive of the conditions described in Ballard's novels and stories, esp dystopian modernity, bleak man-made landscapes and the psychological effects of technological, social or environmental developments.